Existence thus has an ethic survival element embedded in its program, which huminds as abstract scientists have lost and we regain in all our papers. ![]() But a humind slave of mechanisms will simply surrender its existence as a surrogate enzyman who live to evolve them. Why huminds have no interest on it has to do with its idol-ogies of worship of the tree of metal, which have reduced its inner mental space and languages, including the despise for its own nature as organisms and the power of inglish thought to explain the game with verbal tenses, substituted by machines to measure only digital time properties, clocks and electronic spaces. The magic of inglish thought as the magic of masðs is the immortal spiritual side of the game, which we study in this paper. ExI, according to which organisms try to maximize its form of space, its information and its time motions its energy, absorbed from an EXTERNAL world of spacetime To Exi=ST. Emotions programmed as a will to curve into form, the arrow of life, ∆¡§, over flows of time, ∆ðe, the arrow of death, which is an explosion of inner and OUTER time, Tt, that disorders form. Each mental space tries to maximize its existence, by projecting its reproductive order in the timemotions of the Universe. Still, you’ll be upset for about a second – the play sessions go so quickly you’ll barely notice.Inglish has as maðs, the magic of languages mirrors of the syntax of the game of existence embedded in its words. If there’s a single thing that’s going to bother you throughout Super Hexagon (besides the difficulty) it’s likely that any notification will throw off your session, sometimes ruining an epic run. The vibrant colors, hypnotic shapes and thumping music (comprised of expertly crafted chiptunes by Chipzel) combine to create a game that’s as much art as it is a compelling play experience. The simplicity is so beautiful there’s little to complain about. The experience is incredibly addictive – especially when you’re in the zone. You’ll start by surviving 5 seconds at a time, then 10, then 30 – and finally you’ll hit 60 seconds and feel more completion than you get from some 100 hour RPGs. Did we like it?This game is a throwback that ’s going to be alienating if you believe a game should reward you for anything other than earning each and every inch of your progress. Last a minute in any mode and an even-harder hyper version unlocks. Each mode progresses through stages based on geometric shapes every 15 seconds. Super Hexagon throws you right in to this relentless polygonal gauntlet with three available modes from the start – Hard, Harder and Hardest. ![]() ![]() The lines approach in patterns that require quick-tapping and ruthless attention to avoid. You’re rotating to avoid the endless onslaught of quickening lines funneling towards you from all directions. You orbit the hexagon via simple touch controls: tap left to rotate counter-clockwise and tap right to rotate clockwise. ![]() The game presents you as a tiny icon, a geometric shape glued to a hexagon at the center of your screen. His latest, Super Hexagon for iOS, is as minimal as they come. Terry Cavanagh’s expertise is making unflinchingly difficult and addictive games with minimalism in mind.
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